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	<title>chilldor blog &#187; virtual goods</title>
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		<title>Virtual Goods and not so virtual revenue</title>
		<link>http://blog.chilldor.com/2009/12/13/virtual-goods-and-not-so-virtual-revenue/</link>
		<comments>http://blog.chilldor.com/2009/12/13/virtual-goods-and-not-so-virtual-revenue/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 00:56:15 +0000</pubDate>
		<dc:creator>Chilldor</dc:creator>
				<category><![CDATA[Microtransactions]]></category>
		<category><![CDATA[Mobile Games]]></category>
		<category><![CDATA[Mobile Services]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://blog.chilldor.com/?p=228</guid>
		<description><![CDATA[by Chilldor
Recently there has been lot of talk about virtual goods which are sometimes referred also as microtransactions.
According to wikipedia definition:

Virtual goods are non-physical objects that are purchased for use in online communities or online games.[1] They have no intrinsic value and, by definition, are intangible.[1] Virtual goods include such things as digital gifts[2][3] and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>by Chilldor</strong></p>
<p>Recently there has been lot of talk about virtual goods which are sometimes referred also as microtransactions.</p>
<p>According to wikipedia definition:</p>
<p><em><br />
Virtual goods are non-physical objects that are purchased for use in online communities or online games.[1] They have no intrinsic value and, by definition, are intangible.[1] Virtual goods include such things as digital gifts[2][3] and digital clothing for avatars.<br />
</em></p>
<p>Martin wrote recently <a href="http://blog.fortumo.com/2009/11/24/why-virtual-goods-are-hot/">here</a> that<br />
<strong>analysts estimate, this year, virtual goods revenue will be $1 billion in the U.S. and about $5 billion worldwide. Another analyst predicts annual revenues will reach $15 billion by 2012.</strong><br />
Not a small amount considering that they have no intrinsic value (beside online environment they are sold in). Most analyst agree that this is just a beginning  and that market is only starting to evolve into serious player in mobile services world.</p>
<div id="__ss_2387029" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Virtual Goods in Asia" href="http://www.slideshare.net/plus8star/virtual-goods-in-asia">Virtual Goods in Asia</a></p>
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